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Unity multiplayer game source code9/12/2023 ![]() For example, what happens if official UNET implements significant updates to the original HLAPI but I am now using HLAPI_fixed and it is not updated as well? Also, support could become an issue. This has some potential for confusion and I guess also for problems. That means we have 2 different HLAPIs which are developed independently by different people. If you go that route with custom HLAPI, in the end, we have both native UNET HLAPI and HLAPI_fixed. So any kind of initiative is more than welcome. There is no question about the current UNET flaws and the urgent need for further improvements. Keeping the next decade in mind, contributing fixes / tests / improvements is highly appreciated while new features have a low probability of being merged.Īt this point, what we don't add to Mirror is more important than what we do add to it! ![]() Therefore it is of utmost importance for us to follow the KISS principle in order for our games to survive. Mirror is used in production by games ranging from small indie projects to large scale MMOs that will run for a decade or more.ġ0 years from now if your players encounter a networking bug and most of our contributors already moved on, someone will need to fix it. Get Unity 2018/2019 LTS, download Mirror on the Asset Store, open one of the examples & press Play!Ĭheck out our Documentation to learn how it all works. ![]() ![]() Libuv: TCP powered by Node.js' native C networking.(built in) Ninja.Websockets: Websockets.There's also NetworkServer & NetworkClient. ![]()
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